Showing posts with label Arduino. Show all posts
Showing posts with label Arduino. Show all posts

Thursday, November 16, 2017

Bare Conductive Arduino MP3 Player

I found the Bare Conductive Touch Board Starter Kit while searching for activities to do with my almost nine year old son over the school holidays. It contains a custom Arduino board with a built in microSD card reader and audio output along with twelve electrode that can be used for touch or proximity sensor input. There is also a jar and tube of black conductive paint, a brush for painting them on alligator clip wires and adhesives, stencils and cardboard cutouts for designing the sensors. A 128 MB microSD card, USB card reader and portable speaker round out the collection.

The idea is that you either paint on the sensors or clip the wires to metallic objects so that when touched it triggers the playing an MP3 track.

It turned out to be a bit too complicated for a 9 year old, but my son likes to fall asleep and wake up to music and I had the idea that I would use the kit to make an interesting MP3 player on Alex's bedhead.

The first thing was to program the Arduino board, something I was now familiar with after the ticket gate project. The code examples provided were only for the triggering of single tracks, whereas I wanted proper player navigation. This included the ability to:

  • Stop, play, pause and skip tracks
  • Shuffle tracks
  • Change the volume
  • Play collections
By default the library used by the code only plays files named in the format TRACKxxx.mp3, where each x is a number 0 to 9. I did see some code for alternative names, but couldn't get it to work so I stuck with that format.

When the shuffle mode is selected random tracks are picked. Each played track is added to a list which is scanned to ensure that it is not repeated. Skipping a track forwards or backwards only moves to the next number and doesn't use random selection.

For playing collections I made a subdirectory, in my case called sleep and placed the relevant tracks in there. I also swapped the 128 MB microSD card for an 2 GB card I'd got with an old phone. This is the largest size supported by the FAT16 library. 

The code, listed at the bottom of the post, is memory intensive and occasionally locks, but it mostly seems to work.


The need to manually copy and rename tracks made the player impractical for use by my son, who also likes current pop. Instead a I got him a portable bluetooth speaker and an old mobile phone with Google Play Music installed.

Still, after all that effort I decided to get my player working anyway and painted up a pre-primed MDF board with the stencil, affixing the Arduino board and speaker at the bottom. Each silhouette corresponds to a control. It's not intuitive, but it is artistic and I might add to the design later. I like the look of the bare white, gold and black Arduino as well, a nice reminder of what is usually hidden inside the designs.


Wednesday, October 04, 2017

Arduino ticket gate - part 1

Alex is obsessed with automatic ticket gates and desperately wants one to play with in the house. Don't ask me why.

The mechanisms in automatic paper ticket gates are extraordinarily complicated and not something I could hope or want to recreate at home. However, modern gates tend to use RFID stored value cards to trigger them.

Using parts from an Arduino education kit along with an RFID module I bought at Jaycar I was able to build a simple system that triggers a servo motor when an RFID card is tapped on the sensor. It also changes the red LED to the green and plays a sound. I put a delay in to "hold the gate open".




The cheap RFID module seems a bit dodgy and the system often requires a few reboots to work. This is the first time I've soldered and used a circuit board in years. I haven't used the Arduino much either, just following a few of the examples given in the book. Still, I'm pretty pleased with the result!


Using the Arduino is so much easier than the electronics I did at uni and as a kid.

The next step is to put it in some housing and attach a "gate" to the servo. Going to get Alex's help to do that.

Sketch


/**
 * Ticket gate model
 * Detect RFID chip and trigger a servo
 */

#include  
#include
#include

#define SS_PIN 10
#define RST_PIN 9
#define GREEN_PIN 6
#define RED_PIN 7
#define PIEZO_PIN 8
#define SERVO_PIN 5

Servo gateServo;
int openTime = 5000;

MFRC522 mfrc522(SS_PIN, RST_PIN);  // Create MFRC522 instance.

void setup() {
  Serial.begin(9600); // Initialize serial communications with the PC
  gateServo.attach(SERVO_PIN);
  gateServo.write(90);
  pinMode(GREEN_PIN, OUTPUT);
  pinMode(RED_PIN, OUTPUT);
  pinMode(PIEZO_PIN, OUTPUT);
  digitalWrite(GREEN_PIN, LOW);
  digitalWrite(RED_PIN, HIGH);
  
  SPI.begin();      // Init SPI bus
  mfrc522.PCD_Init(); // Init MFRC522 card
}

void loop() {
  // Look for new cards
  if ( ! mfrc522.PICC_IsNewCardPresent()) {
    return;
  }

  // Select one of the cards
  if ( ! mfrc522.PICC_ReadCardSerial()) {
    return;
  }

  gateServo.write(180);
  digitalWrite(GREEN_PIN, HIGH);
  digitalWrite(RED_PIN, LOW);
  tone(PIEZO_PIN, 261, 100);
  delay(100);
  tone(PIEZO_PIN, 392, 200);
  delay(openTime);
  gateServo.write(90);
  digitalWrite(GREEN_PIN, LOW);
  digitalWrite(RED_PIN, HIGH);
  mfrc522.PICC_HaltA();
}

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